Fallout: New Vegas : Perks
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Information Générale
Contrairement Ă Fallout 3, dans Fallout: New Vegas vous obtenez un perk tous les 2 niveaux. Il y a 88 perks normaux, 8 perks de compagnons et un certain nombre de perks associĂ©s aux quĂȘtes. Pour Ă©viter que le joueur puisse augmenter ses compĂ©tences trop facilement comme dans "Fallout 3", la plupart des perks de type boost de compĂ©tence ont Ă©tĂ© supprimĂ©s et remplacĂ©s.
Perks normaux
| Nom | Niveau req | Autres req | Rangs | Effet | Code |
|---|---|---|---|---|---|
| 2 | 1 | +10% damage to the opposite sex and unique dialogue options with certain characters. | |||
| Cherchez La Femme/Confirmed Bachelor | 2 | 1 | +10% damage to the same sex and unique dialogue options with certain characters. | ||
| Friend of the Night | 2 | PE 6, Sneak 30 | 1 | Your eyes adapt quickly to low-light conditions | |
| Oh Hisse ! | 2 | ST 5, Explosives 30 | 1 | All thrown weapons fly farther and faster for you. | |
| Hunter | 2 | Survival 30 | 1 | In combat, you do 75% more critical damage against animals and mutated animals. | |
| EntraĂźnement intense | 2 | 10 | You can put a single point into any of your SPECIAL attributes. | ||
| Rapid Reload | 2 | AG 5, Guns 30 | 1 | All of your weapon reloads are 25% faster than normal. | |
| Retention | 2 | IN 5 | 1 | Skill Magazines have a longer duration | |
| ElĂšve vif | 2 | IN 4 | 3 | You gain an additional 10% whenever Experience Points are earned. | |
| Cannibale | 4 | 1 | When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma. | ||
| Compréhension | 4 | IN 4 | 1 | You gain one additional skill point for reading books and double the skill points for reading magazines. | |
| Erudit | 4 | IN 4 | 1 | You gain two more skill points every time you advance in level. | |
| Entomologiste | 4 | IN 4, Survival 45 | 1 | You do an additional 50% damage every time you attack a mutated insect. | |
| Enfant de l'atome | 4 | Survival 70 | 1 | The more irradiated you are, the bigger the bonus to your healing. | |
| Run 'n Gun | 4 | Guns 45 or Energy Weapons 45 | 1 | Reduces accuracy penalties with one-handed ranged weapons while walking or running. | |
| Travel Light | 4 | Survival 45 | 1 | While wearing light armor or no armor, you run 10% faster. | |
| Trauma | 6 | 1 | +5% overall damage, more violent death animations. | ||
| Demolition Expert | 6 | Explosives 50 | 3 | +20% damage with explosives | |
| Ferocious Loyalty | 6 | CH 6 | 1 | When you drop below 50% HP, companions gain DT. | |
| Découvreur de trésor | 6 | LK 5 | 1 | Considerably more Bottle caps will be found in stockpiles. | |
| Gunslinger | 6 | 1 | More accuracy in V.A.T.S. with one-handed weapons. | ||
| Hand Loader | 6 | Repair 70 | 1 | When using Guns, you are more likely to recover cases and hulls. You also have all hand load recipes unlocked at any reloading benches. | |
| Lead Belly | 6 | EN 5 | 1 | -50% radiation taken from food and water sources. | |
| Shotgun Surgeon | 6 | Guns 45 | 1 | When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's damage threshold. | |
| The Professional | 6 | Sneak 70 | 1 | Your sneak attack criticals with revolvers, pistols, and submachine guns (guns and energy weapons) all inflict an additional 20% damage. | |
| Résistance | 6 | EN 5 | 2 | +3% DT permanently | |
| Vigilant Recycler | 6 | Science 70 | 1 | When using Energy Weapons, you are more likely to recover drained ammunition. You also have more efficient recycling recipes available at workbenches. | |
| Commando | 8 | 1 | More accuracy in V.A.T.S. with two-handed weapons. | ||
| Cowboy | 8 | Guns 45, Melee 45 | 1 | Increases damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. | |
| Anatomie Vivante | 8 | Medicine 70 | 1 | Shows health and Damage Threshold of any target. +5% bonus to damage against humans and non-feral ghouls. | |
| Voyageur organisé | 8 | Intelligence 5, Barter 70 | 1 | Items with a weight of two pounds or less now weigh half as much | |
| Quick Draw | 8 | AG 5 | 1 | Makes weapon equipping and holstering 50% faster. | |
| Rad Resistance | 8 | EN 5, Survival 40 | 1 | +25% Radiation Resistance permanently. | |
| Chapardeur | 8 | LK 5 | Considerably more ammo in stockpiles. | ||
| Stonewall | 8 | ST 6, EN 6 | 1 | +5 DT against melee and unarmed attacks and cannot be knocked down during combat. | |
| Strong Back | 8 | ST 5, EN 5 | 1 | +50 Carry Weight. | |
| Super Slam | 8 | ST 6, Melee Weapons 45 | 1 | All melee (except thrown) and unarmed attacks have a chance of knocking your target down. | |
| Terrifying Presence | 8 | Speech 70 | 1 | Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds. | |
| Here and Now | 10 | 1 | You instantly level up again. | ||
| Animal Friend | 10 | CH 6, Survival 45 | 2 | On 1st rank, hostile animals become friendly. On 2nd rank they come to your aid against enemies except against other animals. | |
| Finesse | 10 | 1 | +5% Critical Chance | ||
| Math Wrath | 10 | Science 70 | 1 | Reduces all AP costs by 10% | |
| Miss Fortunate | 10 | LK 6 | 1 | Chance that Miss Fortunate will finish off a target in VATS. | |
| Mister Sandman | 10 | Sneak 60 | 1 | Can instantly kill a sleeping NPC, and earns bonus XP | |
| Mysterious Stranger | 10 | LK 6 | 1 | Chance that the Stranger will finish off a target in VATS. | |
| Nerd Rage! | 10 | IN 5, Science 50 | 1 | +15% DT and Strength increased to 10 whenever health is 20% or lower | |
| Night Person | 10 | 1 | +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M. | ||
| Plasma Spaz | 10 | Energy Weapons 70 | 1 | AP costs for all plasma weapons are reduced by 10%. | |
| Fast Metabolism | 12 | 1 | +20% Hit Points restored with Stimpaks. | 00094ebf | |
| Ghastly Scavenger | 12 | Cannibal perk | 1 | When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose Karma. | |
| Hit the Deck | 12 | Explosives 70 | 1 | + 50% DT against explosives. | |
| Life Giver | 12 | EN 6 | 1 | +30 hit points. | |
| Long Haul | 12 | EN 6, Barter 70 | 1 | Being over-encumbered no longer prevents you from using fast travel. | |
| Piercing Strike | 12 | Unarmed 70 | All your unarmed and melee attacks negate 15 points of DT. | ||
| Pyromaniac | 12 | Explosives 60 | 1 | +50% damage with fire-based weapons. | 00031db2 |
| Robotics Expert | 12 | Science 50 | 1 | +25% damage to robots, can shut down robots by sneaking up on them | 00031dc2 |
| Silent Running | 12 | AG 6, Sneak 50 | 1 | Running no longer factors into a successful sneak attempt. | |
| Sniper | 12 | PE 6, AG 6 | 1 | More likely to hit the target's head in V.A.T.S. | 00031db4 |
| Splash Damage | 12 | Explosives 70 | 1 | Explosives have a 25% larger area of effect. | |
| Unstoppable Force | 12 | ST 7, Melee Weapons 90 | 1 | You do additional damage through enemy blocks with melee and unarmed attacks, | |
| Adamantium Skeleton | 14 | 1 | Damage taken by limbs reduced by 50%. | 00094ec4 | |
| Center of Mass | 14 | Guns 70 | 1 | In VATS., you do an additional 15% damage when targeting the torso. | |
| Chemist | 14 | Medicine 60 | 1 | Chems last twice as long, | |
| Jury Rigging | 14 | Repair 90 | 1 | Repair any item using a roughly similar item. | |
| Light Step | 14 | PE 6, AG 6 | 1 | Floor traps or mines will not be set off. | 00031db7 |
| Purifier | 14 | 1 | You do 50% extra damage with melee and unarmed weapons against centaurs, nightstalkers, spore plants, spore carriers, deathclaws, super mutants, and feral ghouls. | ||
| Action Boy/ Action Girl | 16 | Agility 6 | 2 | +15 Action Points | 00031dba/ 0007b202 |
| Better Criticals | 16 | PE 6, LK 6 | 1 | +50% damage with critical hits | 00031dbb |
| Chem Resistant | 16 | Medicine 60 | 1 | Half as likely to get addicted. | 00099827 |
| Meltdown | 16 | Energy Weapons 90 | 1 | Foes killed by your Energy Weapons emit a corona of harmful energy. | |
| Tag! | 16 | 1 | Fourth "tag" skill: +15 points to that skill. | ||
| Weapon Handling | 16 | ST < 10 | 1 | Weapon ST requirements are now 2 points lower than normal for you. | |
| Computer Whiz | 18 | IN 7, Science 70 | 1 | Can hack a locked down terminal with four more chances. | 00031dc4 |
| Concentrated Fire | 18 | Energy Weapons 60, Guns 60 | 1 | More accuracy in V.A.T.S. with every attack on a given body part queued. | |
| Infiltrator | 18 | PE 7, Lockpick 70 | 1 | Can pick a broken lock with one more bobby pin. | 00044cb0 |
| Paralyzing Palm | 18 | Unarmed 70 | 1 | Can paralyze an enemy for 30 seconds with a V.A.T.S. unarmed attack. | 00044caa |
| Explorer | 20 | 1 | All locations are marked on your map. | 00031de5 | |
| Grim Reaper's Sprint | 20 | 1 | A kill in V.A.T.S. restores 20 AP immediately. | 00099834 | |
| Ninja | 20 | Melee Weapons 80, Sneak 80 | 1 | +15%( 15 luck skill) critical chance with melee and unarmed weapons, +25% damage with sneak attack criticals | |
| Solar Powered | 20 | EN 7 | 1 | +2 Strength and +1 HP every 10 seconds while outside, from 6:00 A.M. to 6:00 P.M. | 00031dc5 |
| Laser Commander | 22 | Energy Weapons 90 | 1 | You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon. | |
| Nuka Chemist | 22 | Science 90 | 1 | Unlocks special Nuka-Cola recipes at the Workbench. | |
| Spray ân Pray | 22 | 1 | Your attacks do much less damage to companions. | ||
| Slayer | 24 | AG 7, Unarmed 90 | 1 | The speed of all your melee and unarmed attacks is increased by 30%. | |
| Nerves of Steel | 26 | AG 7 | 1 | Faster AP regeneration. | |
| Rad Absorption | 28 | EN 7 | 1 | -1 Rad every 20 seconds. |
Perks de Compagnons
Fallout: New Vegas n'est pas le premier jeu Fallout Ă introduire le concept des perks de compagnons, mais c'est le premier dans lequel les perks vont affecter tout votre groupe de personnages en entier.
| Nom | Compagnon Req | Effet | Code |
|---|---|---|---|
| Better Healing | Arcade Gannon | Regain more health from all consumable sources. | |
| Enhanced Sensors | ED-E | Detect enemies at a very far range, and enemies that are cloaked can also be targeted in V.A.T.S. | |
| Regular Maintenance | Raul | The condition of weapons and armor decays 50% slower. | |
| Scribe Assistant | Veronica | The player can craft workbench items through Veronicaâs dialogue. | |
| Search and Mark | Rex | Chems, Firearms & Ammunition within a short distance are highlighted when you zoom in. | |
| Spotter | Craig Boone | Hostile targets are highlighted whenever the player is actively aiming. | |
| Stealth Girl | Lily | Increases Stealth-Boy duration by 200% while also granting sneak attack criticals an extra 10% damage. | |
| Whiskey Rose | Cass | Consume Whiskey and not have any adverse side effects or addictions, while raising your damage threshold. |